Swords of Freeport

FreePort. A city of thieves, cutthroats, mercenaries, and worse still - capitalists. The only free hold in the lands, without a king or queen to rule over it - the perfect place to make your fortune... or get your throat cut trying.

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                (     |  |  | .'   \ /   \  /   |  (             
                `--.  `  ^  ' |    | |   ' ,'   |  `--.          
               \___.'  \/ \/   `._.' /     `___,' \___.'         
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               |    /     `.___, `.___, |`---'  `._.' /      \__/
               /                        \                        

This world is devoid of players. It's time to change that.

Almost certainly because I was just writing about old (vintage?) games, I made an impulse buy and picked up Swords of Freeport, an indie terminal-based Roguelike game made by Elissa Black. I found it while wandering around Mastadon, when I came across the Elissa's post about having just released the game.

I've played terminal-based games before but never a Roguelike, and never one like this where you're meant to make a limited number of turns each game. I can't say how excited I am to check it out. Apparently the game consists of 23,000 lines of code and 49,000 written words. As with single-creator games like Stardew Valley and Anacreon, I can't fathom putting so much into a passion project like this.

As an aside, this is the first I've heard of itch.io, the indie game marketplace where Elissa is selling this game. That's a shame because the platform is packed with amazing-looking games and I'm surprised I've not come across it.

Hopefully I'll have the time to make some progress and report back!

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